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[Multi] Black Myth: Wukong

Discussie in 'Games' gestart door Reckuuza, 21 aug 2021.

  1. Reckuuza

    Reckuuza #ACHTERBUURTHOOLIGAN#LOMPEBOER#XBWSFINEST#NEKDIE

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    Zifnap vindt dit leuk.
  2. Tyrant

    Tyrant Well-Known Member

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    Ziet er dik uit
     
  3. Zifnap

    Zifnap Koehl en gecollecteerd

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    Deze game doet het dunnetjes over.
     
  4. Killamonkey

    Killamonkey Niet zo aanstellen! XBW.nl VIP

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    Graphics en sfeer zijn dope as hell, maar combat ziet er nu nog clunky uit hoor. Hits connected niet lekker en hit detection is ook echt gaar nu. Mja, dat kan je natuurlijk prima fiksen
     
  5. Reckuuza

    Reckuuza #ACHTERBUURTHOOLIGAN#LOMPEBOER#XBWSFINEST#NEKDIE

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    heb begrepen dat t pas 2023 komt dus ze hebben nog ff maja meanwhile sluti dit topic maar weer
     
  6. Reckuuza

    Reckuuza #ACHTERBUURTHOOLIGAN#LOMPEBOER#XBWSFINEST#NEKDIE

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  7. Garrett

    Garrett Active Member

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    Leuke filmpjes @Reckuuza hoop dat deze snel komt!!1!
     
    Yerewn vindt dit leuk.
  8. Reckuuza

    Reckuuza #ACHTERBUURTHOOLIGAN#LOMPEBOER#XBWSFINEST#NEKDIE

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    bek houwe
     
    Yerewn vindt dit leuk.
  9. Servantes

    Servantes Well-Known Member

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    Sandman069 vindt dit leuk.
  10. Servantes

    Servantes Well-Known Member

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    Based on the well-known Monkey King mythology, and the 16th Century Journey To The West novel, the Unreal Engine 5-powered Black Myth: Wukong is at the top of many people's wish lists thanks to the release of jaw-dropping trailers in recent years.

    To take Black Myth: Wukong to the next level, developer Game Science is upgrading the game with Full Ray Tracing, which will be enhanced by NVIDIA DLSS 3.5 with Ray Reconstruction on GeForce RTX PCs, giving GeForce gamers the definitive experience in this eagerly anticipated game.

    Full Ray Tracing is a demanding but highly accurate way to render light and its effect on a scene. Also known as Path Tracing, this advanced ray tracing technique is used by visual effects artists to create film and TV graphics that are indistinguishable from reality, but until the arrival of GeForce RTX GPUs with RT Cores, and the AI-powered acceleration of NVIDIA DLSS, Full Ray Tracing in real-time video games was impossible.

    Enabling Full Ray Tracing in Black Myth: Wukong sees environmental effects and detail taken to the next level. Reflections on water reflect all surrounding detail. Water caustics add further realism, accurately rendering the refraction and reflection of light. Fully ray-traced Global Illumination ensures lighting indoors and outdoors is pixel perfect, darkening areas where light is occluded or doesn't reach, and realistically illuminating the world by bouncing light. And in concert with the lighting system, contact hardening and softening fully ray traced shadows are cast everywhere, rendering the smallest of shadows from leaves and pebbles, and those from geometry-rich buildings, the main character, and the gigantic bosses that must be overcome.

    Take a first look at Black Myth: Wukong with Full Ray Tracing and DLSS 3.5 with Ray Reconstruction in the new trailer below.

     
    Zifnap vindt dit leuk.
  11. Zifnap

    Zifnap Koehl en gecollecteerd

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    Mooi.
     

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